Can You Play Empyerean if You Have Not Beaten Second Dream?

Long before Warframe, the folks at Canadian studio Digital Extremes were known for their work on the Unreal/Unreal Tournament franchise alongside Epic Games.

Somewhen, they tried to go at it alone. It wasn't an easy route, as demonstrated by the unsuccessful attempts with Pariah, Warpath and Dark Sector betwixt 2005 and 2008. Digital Extremes got back up with The Darkness II, which had a positive reception in 2012, only by so they were already preparing the release of their ambitious free-to-play online third-person shooter - Warframe.

This cooperative-focused game actually had its roots in the original Dark Sector concept. Digital Extremes intended to ally the intense action of a game like Unreal Tournament with the character development available in a persistent online universe, as you can read in this sixteen-year-old press release.

The actual Nighttime Sector game released in 2008 turned out to exist very different, only information technology's fair to say that Warframe kept the promise albeit quite a few years later. With no publisher believing in the project before release, Digital Extremes went fully independent - and succeeded.

Now, Warframe is regularly one of the most played costless-to-play games on all the platforms (PC, PlayStation 4 and Xbox I), having hit the impressive milestone of 26 million registered users before this twelvemonth. With the latest 'The State of war Within' content update now behind us, we talked with Studio Managing director Sheldon Carter nigh the past, present and hereafter of the game.

You've talked about the long road to get recognition for Warframe. In the game's early development, where did you look the game to exist compared to now? Is there annihilation you'd practise differently in retrospect?

Digging deep on the beginning questions! Let's see, we're all the same pretty in awe that Warframe has grown to what it is today. We were in a develop-to-survive scenario when Warframe started. Nosotros had grand hopes and dreams for what information technology could mayhap become but nosotros never expected the time nosotros'd make a game people played for years to come up. With the benefits of hindsight, we'd make a ton of different decisions of course. At a elevation level, hindsight would be cracking when designing game mechanics/systems that are difficult to change later players take invested and then much time into them. That problem is coming up again for united states soon with rebalancing the combat damage system. Players accept invested and then much in getting the mods and gear they have -- retrospect would be helpful here. But and so again, there's always room for improvement in every system and that's the beauty of continuing to work on a live game that grows and evolves over time.

Some players in the community feel similar PvP is getting more updates than Raids, despite the latter action having a larger thespian base. Why is that?

I become why some players might have those concerns, but the Raids and PvP system (otherwise known equally the Caucus) are two completely dissimilar beasts. Raids are a very large and difficult investment nosotros need to solve. We think the game mechanic variety in there should exist brought into the open more earlier we bite off another ane... you lot will run across some of this diversity coming with the next update! In 2017, we are experimenting with sandbox play equally well, always looking to effigy out how we can expand and engage our vets with interesting content. Caucus updates practice happen more ofttimes every bit you lot noted merely keep in mind this is a very minor squad doing their best to evolve and abound that aspect. PvE content and evolution is the lion'southward share of our development investment.
That doesn't mean we don't support our Raid community, merely those missions are i office of the larger PvE gameplay system, whereas Conclave is its ain system unto itself.

Tin you provide an update on replayable quests, which were originally scheduled for Update 19?

Replayable quests are being slowly rolled out. Information technology's a lot of dot connecting by our engineers to make sure they work the way they are supposed to while also not causing additional bugs in the game. Fitting this into our schedules aslope new content/gameplay additions is a catchy proposition but we'll become in that location. In the meantime, the two cinematic quests, The Second Dream and The State of war Within, currently offer this feature, meaning that players tin can re-live the experience as many times as they would like.

Y'all have talked a bit nearly how you're taking a 'sledgehammer' to the Focus system. How and why did things become wrong enough to the point of breaking it down after well-nigh a year of no updates or adjustments to the system?

Things didn't necessarily 'get wrong' for a rework of our Focus system. When it was first added with The Second Dream, it was incomplete. I'll try to avert spoilers here, but this new game feature, and its hereafter evolution, relied on a mechanic that was eventually added to The War Within.
As our players know, The War Inside took a fiddling longer to go out the door than we had hoped for. Only now information technology's out on all three systems, PC, Xbox One and PS4, we can pause ground past adding the changes that both we and our players accept been waiting for.

How far abroad is the implementation of "Damage three.0" and "Environmental Hazards ii.0"?

After this year, I think nosotros learned the hard way to shy away from giving deadlines or dates, particularly for monumental changes like Damage 3.0. These two reworks are something that volition require a lot of discussion in 2022 earlier nosotros can fifty-fifty think well-nigh implementing them. As always, we'll proceed players in the loop one time nosotros accept more physical information to provide so they know what'due south going on, and then they can give the states feedback to aid us make sure nosotros're on the right track.

Are there any plans to update sometime quests with cinematic cutscenes and custom missions in the future?

As of correct now, no. Updates are our lifeblood, and equally much as some early-game polish would exist appreciated, that polish doesn't need to come with cine. When we put all that time and attempt into creating cutscenes or special gameplay, it'southward and so the players tin can experience new content. Replaying one-time quests with a new pretty face doesn't quite hit the spot in the same way that a brand new one would.

You said that HDR support is being worked on for Xbox Ane South. Will it exist available on PS4 and PC, also? Also, which graphics elements do you think HDR specially helps standing out in Warframe?

Our work on getting HDR support for the Xbox 1 South is going to pave the way for PlayStation 4 and PC besides. In that location'southward not a lot I tin say since it's still in its early stages, but it will allow for wider effulgence and colour ranges. This will aid bring out the details in brighter areas, as well as adding richer, deeper shadows.

Are you going to support Sony's PlayStation iv Pro anytime shortly?

Warframe currently offers base support for PS4 Pro. Essentially, considering of the PS4 Pro'due south beefier hardware, Warframe runs improve currently without any boosted work from our side. Still, nosotros are planning to have advantage of what the PS4 Pro offers in an official way in 2017. So aye, I personally am looking frontwards to seeing how badass Warframe will look using the PlayStation 4 Pro's tech.

Do you have whatsoever plans to add DirectX 12 and/or Vulkan support on PC?

We do, merely without a specific timeline. Our electric current bottlenecks mean we're focusing elsewhere for the fourth dimension existence (animation and AI threading), but nosotros're excited almost the gains other titles accept made! Doom rips and tears on Vulkan!

I'm sure you get this question a lot, but with more and more than games supporting cantankerous-play, it'due south worth asking once more. Are you still considering any grade of cantankerous-play (PC/XB1, PC/PS4, PS4/XB1 or even across all platforms) or is it permanently off the table?

Cross-play requires all platforms to be updated simultaneously, which is not what our development schedule allows for at the moment. Given the actress balancing passes needed to make this functionality off-white for all platforms and the delay in releasing content that would be necessary for simultaneous updates, I unfortunately don't see Warframe cross-play existing in the foreseeable future.

Do you reckon yous'll be supporting Warframe past 2020? Tin you tell u.s.a. an ETA on the next large content update afterwards The State of war Within?

Wow, just thinking of the twelvemonth 2022 is so wild. Warframe living on in 2022 depends on our continued ability to provide for the needs of our playerbase, and our community'southward willingness to go on supporting after all these astonishing years. This game goes beyond being a passion project for us, so its longevity is something we look forwards to and volition e'er piece of work towards. So, yeah, I definitely hope and so.

PC Players should wait a new quest and Warframe by the terminate of 2016, i.due east. really soon. But there is no discussion on when the 3rd chapter of our cinematic feel volition be released. And based on previous feel, we'll be more tight-lipped next time effectually until our prediction skills have improved.

What's side by side for Digital Extremes? Do you have another project in development and if and so, is there anything y'all can tell u.s. well-nigh it?

Well, we just released our biggest update of the year – and mayhap to date – on consoles and on PC. So correct now, we're riding the wave of positivity from our players and listening to what they have to say, while working towards continuing The War Within experience in another cinematic quest. As always, we will definitely let y'all know when it's ready!

Thank you for your time.

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Source: https://wccftech.com/talking-warframe-digital-extremes/

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